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Super Mario Galaxy (Wii)



Overall Customer Rating:4.2 out of 5
 
Graphics:(Not Yet Rated)
Sound:(Not Yet Rated)
GamePlay:(Not Yet Rated)
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10 Customer Reviews

RRP: £39.99
Amazon Price: £32.99
You Save: £7 (18%)

Availability: Not yet released

Platform: Nintendo Wii
Publisher: Nintendo
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Editorial: Although most people associate a new Super Mario game with the launch of a new console, the release of The Legend of Zelda: Twilight Princess has given Nintendo that bit more time to create their latest platforming masterpiece. They might all technically be part of the same series, but the one thing you want and expect from a new Super Mario game is simply something you never expected. That's certainly the case here with a whole new adventure set in outer space as Mario flies between an impossible collection of tiny planetoids. The nunchuck controller is used to move around in the game and the Wii remote to interact with objects: picking up star shards, pulling elastic bits of scenery and ringing bells via a pointer. Each planetoid has a completely different theme, from classic Mushroom Kingdom to more Sci-Fi environs, including some absolutely gigantic robotic boss characters.

With some Wii games not really looking any better than GameCube titles in terms of graphics, this one definitely does, with the constantly changing landscapes of all the planets looking particularly good and the graphics noticeably more detailed and colourful than the existing launch titles. After repeated rumours of a two-player mode in Super Mario 64 and Super Mario Sunshine, this should be the first game to actually have such a feature; with two players being able to team up so that one controls Mario and the other is able to help out (or interfere) with his progress. It still hasn't got a definite release date, but whenever it comes out this is going to be the game to own a Wii for.
HARRISON DENT

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5 out of 5  "Mario is back and better than ever before" - 5 June 2006
The demo Nintendo showed off for E3-goers was designed solely to demonstrate some of the gameplay mechanics in Galaxy. The control mechanics are expectedly, almost necessarily simple. The title utilizes both the Wii-mote and nunchuck attachment. You control Mario with the nunchuck's analog stick. Effortlessly send him running in any direction with your left thumb. Meanwhile, you can tap a button on the nunchuck unit to center the camera system at any time; it is otherwise handled automatically as you explore the, uh, universe.

The Wii-mote is not used to guide Mario around, as some have speculated. Rather, with the pointer held snugly in hand, tapping the A button makes Mario jump. In classic form, three consecutive jumps in a row will cause the Italian plumber to flip into the air and cry out in joy. He's a happy little hero, that Mario - even when he's spinning through space. And spinning is exactly what Nintendo's number-one mascot does - a lot of it. This is where the Wii-mote's motion-sensory functionality comes into play. As you skip around the environments, you can casually twirl your wrist and Mario will spin around in the game world. You can perform this maneuver with either the Wii-mote or the nunchuck attachment, if that's your preference. It feels great and it's an integral mechanic as Mario makes his way along.

The Big M will need to spin into Goombas to clear a path, or into objects like crates to break them apart. Meanwhile, you can aim the Wii-mote to direct an on-screen reticule, which scoops up coins easily and without moving Mario to them.

Using the Wii-mote and the nunchuck together to perform the character's moves feels second nature after about 30 seconds and from there it's all about the crazy level designs and enemy rumbles.

In the E3 demo, Mario never really drops onto a giant island - certainly nothing the size of the land masses in, say, Super Mario Sunshine. But never is there a moment where the environment feels barren or lacking in any regard. The plumber runs and jumps across small, medium, large and occasionally really large asteroids and star shards, each with a couple of enemy characters and perhaps some basic platformer challenges. Mario might need to double-jump over a series of crates, for instance.

But the really disorienting element - and, actually, I mean this as a compliment - is that the mascot can walk on just about any side of the asteroids he encounters. If you so choose, you could run a full 360 around one of the small satellites and on some flatter masses Mario can actually hit an edge and then simply keep going, at which point he'll effectively be exploring upside down. It's an intriguing design choice and I can see how in the full version it's going to present some seriously awe-inspiring environmental puzzles and challenges.

Located on every star shard, every moon, and every floating piece of space debris is a tiny floating star and when Mario spins into it, he'll be jettisoned upward and outward into a nearby satellite. The effect is visually impressive and feels very free form. Think back to Super Mario 64 and the times when the hero was blasted out of cannons and you'll get the idea. In some ways, Galaxy reminds us ever-so-slightly of a well-made Sonic game as Mario is zigzagging from planet to planet.

Although over way too soon for my liking - frankly, I could play a game like this forever and never grow bored - the Galaxy demo offered up a few interesting departures from the standard moon and star exploration. At one point, Mario is launched from a star onto a floating pirate ship - yes, we're still in space. Don't even try to make sense of this stuff or your brain will explode. Just go with it. The pirate ship is represents one of the bigger masses in the demo and it is connected to another vessel by way of a drawbridge. Unfortunately, the bridge is up and Mario therefore must discover a way to make it come down. The task is not difficult at all. On the opposite ship sits a group of sentry guns firing what looks to be balls of fruit. When the projectiles fly toward Mario, you simply twirl the Wii-mote and the character spins, effectively knocking the projectiles back at enemies. After three well-timed spins, the drawbridge falls and Mario can move on.

The demo ends with a quick and easy boss fight against an octopus-like creature in a bed of molten lava. The boss employs a similar strategy, breathing fireballs and alternating with fruit projectiles. All you have to do is avoid the fireball and spin to knock back the projectiles. With the enemy defeated, the demo ends.




3 out of 5  "Ok people are being just plain stupid now!" - 17 February 2007
Why are people reviewing a game that is not even out yet??? Anyone who wants to buy this game ignore all these reviews as no one (bar a few people who have been lucky enough to breifly play the unfinished version at e3) have any idea how this game handles. Even those who have played at E3 cannot review this game (Not properly at least) as the version they played A) only contained a small part of the games universe and B) IS NOT FREAKING FINISHED! [Ignore my star rating, i had to put something down so i gave it neither a bad or good score]

In conclusion, wait until closer to the launch and read a proper review. I am however 95% sure that the this game will be good

That is all



5 out of 5  "AGAIN, Nintendo re-write the Game Design book!" - 13 May 2007
I remember when I played Super Mario 64 and thinking, "After this, what exactly will Mario 128 be like? How can they go beyond a 3D world without going into virtual reality?" The answer was simple: Have many 3D worlds open to the player!

Super Mario Galaxy is being developed by the new Nintendo development studio, Nintendo Entertainment Analysis and Development Division Tokyo (Nintendo EAD Tokyo). The first game they made was Donkey Kong: Jungle Beat for GameCube and before that the team was based in the Nintendo HQ (Nintendo EAD Kyoto) where they made Super Mario Sunshine. The game is being Directed by Yoshiaki Koizumi who Directed Donkey Kong: Jungle Beat, Super Mario Sunshine, Co-Directed The Legend of Zelda: Majora's Mask and was one of Assistant Directors of both The Legend of Zelda: Ocarina of Time and Super Mario 64 (Shigeru Miyamoto Directed both these two games). The game is being Produced by the Master of Game Design, Shigeru Miyamoto.

Super Mario Galaxy has it so you are not exploring just one 3D world. Instead you have a whole Galaxy of 3D worlds to explore. Most are small planets and don't take much time to fully explore but others are the same size as worlds in Super Mario 64 and even bigger in some cases! It is amazing seeing Mario standing upside down on a small planet and jumping with the planets gravity keeping him from floating off into space.

Graphically, this game looks AMAZING! By far the best looking Wii game yet! The graphics rival that of recent Pixar and Dreamworks movies. Trust me, when you see this game in motion you will think Nintendo have made a CGI Mario movie.

The imagination behind this game is second to none. There are planets that are floating giant Apples that are linked together by Worms. These are part of a Fruit Solar System where the planets are all giant fruits. It is as if mario has shrunk. There is a giant Yoshi Egg planet, there is a Koopa Shell shaped planet, a giant planet that is home to only Hammer Bros. enemies. Funny enough, the moon of this planet is a giant Hammer! There is even the SpaceShip of Captain Olimer (from Pikmin) floating that you can enter and explore and even use to travel through space. Oh, and there is also a Space Ship in the literal sense of the word. A Ship that is floating in space that you can explore. How it got there? Who knows. There are Black Holes, Mario can run along a Planets rings, catch a ride on comets. There is even a planet with a HUGE Boss on it that you have to run all over to reach it's weak point and defeat it. These are only a few known examples and the tip of the ice berg. The wondrous imagination behind this game has no limits.

Shigeru Miyamto has said that he wants the player to land on each, every planet with a happy, and surprised feeling and also with a sense of wonder and curious desire to explore it. He is DEFINITELY on track and this is the first real Wii game to not only show off the amazing ability of Nintendo to evolve a genre, but shows also the almost infinite depth of their imagination.

A MUST BUY!



5 out of 5  "Quirky, unique but throughout legendary..." - 24 January 2007
This game is very different to the last Mario game on the Gamecube (Super Mario Sunshine), that I did not rate as a great game. It lacked the real skill involved in Super Mario 64 making it a hard game to get involved with for long periods of time. It was easy, boring and people returned to playing their Nintendo 64's... Thus Super Mario Galaxy has been released. It includes skillful gameplay but also focuses on a unique type of gaming for the Mario series. It includes shooting from planets and has a 3D level so you can run around it. The suprising thing is they are not all spherical so watch out! The Wii remote creates a fun new type of gaming but this does not change the great, enjoyable, yet skill-demanding gameplay that Super Mario 64 did so beautifully. If you are a Nintendo lover, buy this now!.. However if you are not, I reccommend you consider getting the console (if you can because they are hard to get at the moment) or if you have got it, buy this game and you will be very suprised...



3 out of 5  "Preview... Snippet of info (3 stars as it's not a review)" - 19 March 2006
Mr Miyamoto has said that the Revolution console has been widely developed around the new gameplay/interaction features desired for this new Mario... This game is perhaps the same game we have all heard about provisionally titled: Mario 128 (which has been on the cards ever since the GameCube hit the scene.) and is apparently the true successor to the fantastic Mario 64 on N64. So, you can pretty much expect some ingenious use of the Revolution's wireless 'remote' controller and who knows... maybe even some WiFi connection stuff.

Can't wait till May 9th 2006 when Nintendo will give their pre-E3 conference and have promised to reveal much about the new console and it's games... At long last :-))



5 out of 5  "BEST EVER" - 25 May 2006
It might not be the game fair enough but when has there ever been a mario game on a new console that has not been FANTASTIC this game is going to be huge. Ignore people who say well its not out yet so i cant give it a good rating. When has mario ever been a bad game?



3 out of 5  "Preview... Snippet of info (3 stars as it's not a review)" - 19 March 2006
Mr Miyamoto has said that the Revolution console has been widely developed around the new gameplay/interaction features desired for this new Mario... This game is perhaps the same game we have all heard about provisionally titled: Mario 128 (which has been on the cards ever since the GameCube hit the scene.) and is apparently the true successor to the fantastic Mario 64 on N64. So, you can pretty much expect some ingenious use of the Revolution's wireless 'remote' controller and who knows... maybe even some WiFi connection stuff.

Can't wait till May 9th 2006 when Nintendo will give their pre-E3 conference and have promised to reveal much about the new console and it's games... At long last :-))



4 out of 5  "Super Mario Galaxy Review" - 2 March 2007
I have played a demo version of the game and i must say I am impressed. The movement controls work really well and the puzzles are new and uniqe. The only thing that keeps it from getting it a full star view is...
-It is not out yet
-And it did not give the same mario feel as other games did. But mabye it would as i only played a demo version.

The octupuss boss i thought actually was pretty good. The graphics were good and it had a clever weak point. But saddly the demo finished so i couldn't actually defeat the boss...

Since Super Mario Galaxy is released in June, I hope they put a lot of effort (Which they mabye will) with the game and hopefully will be a good seller.



4 out of 5  "Mario goes into the Galaxy" - 27 October 2006
Cool gameplay but not the best Mario adventure as the Mario 64 or Mario 64 DS is the best Mario adventure ever.

GOOD POINTS.

The game play is very fun although you pretty much do things repeatively, destroying bosses and being shot into space makes this game fun. Sounds are brilliant and not annoying. The characters are amazing and well active.

BAD POINTS

Graphics are a bit rubbish as the Wii doesn't have that good graphics. A bit too easy for gameplay. Not that many new characters on this game.

CONCLUTION

It has come to me that this game is great but however the graphics is the worst thing about this game and the difficulty of the game is way too easy.

But still a very good game which i'am going to buy when it comes out.



5 out of 5  "A Must Have for all lovers of Mario" - 27 December 2006
This game had high expectations, being the very first Mario ganme to be released onto this console. And the verdict (meaning mine) is that it is truly amazing. This just shows what a wonderful console the Wii is and this game is one that takes full advantage of the controlers. Mario is controlled using the nunchuck controller. The other controller is used for making Mario jump (by pressing A). But of course the game wouldn't be complete without mario's famous triple jump!

The story follows Mario as he journeys through space between an assortment of 'planetoids'. This is a story line very different to those of classic Mario - games , which were centred around Mario venturing to save the helpless Princess. The graphics are great as compared to notso-great graphics displayed in games such as the new Rayman!

I highly recommend you buy this game!


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