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Mario Kart: Double Dash! (GameCube)
| Overall Customer Rating: |  | | | | Graphics: | (Not Yet Rated) | | Sound: | (Not Yet Rated) | | GamePlay: | (Not Yet Rated) | | Addiction Level: | (Not Yet Rated) |
126 Customer Reviews
RRP: £39.99
Amazon Price: £27.98
You Save: £12.01 (30%)
Availability: Usually dispatched within 1 to 2 weeks
Platform: GameCube
Publisher: Nintendo View other products by Nintendo
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Editorial: Mario Kart: Double Dash!! has got to a lot to prove. The original Super Mario Kart on the SNES is still lauded by many as one of the best driving games--and one of the best multi-player games--ever made, but Mario Kart 64 had a less unanimous welcome. Thankfully, Double Dash!! has got everything right--indeed this is probably the best first-party sequel so far for the GameCube: the graphics are excellent, the power-ups are more insane than ever and most importantly the handling of the karts is excellent, with the powerslide of the SNES original all-important once more. The big new gimmick for Double Dash!! is the fact that there are customised karts for you to drive, all of which can seat two characters. This ensures a surprising amount of tactical depth as you can switch the characters around mid-race in order to access each one's unique special weapons. As ever with Nintendo games, the gameplay is perfectly balanced so that the use of power-ups never overshadows the need to be a skilful driver. Indeed, the improved AI of the computer players is immediately noticeable as they move around the tracks in a highly intelligent manner, moving out of your way and blocking you off when necessary. Of course the real draw with any Mario Kart game is the multi-player mode and this is as insanely enjoyable as ever in either race or battle mode. Indeed it's better than ever as you can now have up to 16 people playing at one time if you link up your GameCubes using broadband adapters. --David Jenkins
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"Marks, set, buy it or else!!!!!" - 7 May 2005
Alright, I've owned the game for over a year now and I must say it's pretty exellent. When I got the game I hated racing and I hardly ever played it. But as I played through it more I got very addicted to it. After three months I had nearly completed it, but accidentally started a new game and had to start it all over again. There are 6 different cup tracks(mushroom, flower, star, special, all-tour and mirror) and also plenty of characters and cars. This particular game takes the whole Mario series to a new level. So kids save up your pocket money and interested adults use yer credit cards and buy probably the most fun, addictive, racer-wha'kin', car-bashin' and item-throwin' mario game in existence.
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"Hopes Dashed" - 9 October 2004
As an owner of the SNES, 64 and GameCube, I have over the last 10 years enjoyed the playablity of Mario Kart in 3 of its formats. Double Dash is a world of brilliant colours and delightful racing environments but has become easier to play for the casual game player. For the veteran however, it does not demand the skill required by the SNES version, which still holds up for visuals and challengeable playability. That said, the gameplay is enhanced by the built-in rumble packs on the controllers and is now playable for all skill levels. Time trials on Yoshi's Island are thoroughly demanding and absorbing.
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""welcome to mario kart"" - 1 June 2004
Mario kart on the snes is a classic,anybody who is a true gamer knows this and now we have double dash! on the gamecube,but is it any good,of course it is,its mario kart!!!was there any dought.This a great game in all areas in single player thers grand prix in which you can unlock bonuses and of coures time trial,then thers multiplayer which is always the best part of mario kart,there are plenty of characters and karts to chose from and you can even play online.What more can i say,this a must have for anyone who has a gamecube.What are you waiting for,get it now!
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"The GC game everyone will remember" - 16 November 2003
A few weeks ago I recieved my copy of F Zero GX, and it was good. Insanely fast, tough as nails and needing ridiculous skill to master. But after a few sessions with friends we came to the conclusion that it lacked something... it lacked... arcade. It's too masterful, it doesn't have that beer-and-chips appeal. You all sit around racing your eyeballs out their sockets and when you get beat, you knew you got beat, and the winner knows he's won. Serious.Mario Kart DD is the opposite end of the scale. It has arcade by the bucketload, and just about anyone can join in and have a blast. Play revolves as much around launching hell at each other as it does on speeding round circuits, and a 4 player two-to-a-cart GP race beats any other multiplayer experience i've had on the GC, or anything else. There are extra carts, characters and tracks to be unlocked, and GP, Vs. and Battle modes (Battle mode comes in three varieties). Handling statistics are straightforward rather than complex. Every pair of characters has their own special weapon, and mixing pairs offers wider possibilities. Every element of the game is designed to be easy to grasp, not dense and complicated. Nothing sticks in the teeth. Everyone who owns a Gamecube owns it to play this game, even if they don't realise it. Anyone with a GC who neglects the opportunity to own this game, is going to feel like a big idiot somewhere down the line. What a mistake they would have made. This is the game that, in 10 years time when we're playing on new consoles and everyone's forgotten about the Gamecube, people will remember. It's destined to become a classic.
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"Battle Mode Lets It Down!!" - 19 September 2006
Now to those who are familiar with the original mario kart will know what im talking about when i say this is one of the best game's ever, in terms of pure multi-player enjoyment, now this conversion is by no means poor, the single player option is great fun, lot's of stuff to unluck 'extra karts ect' new worlds and so on, but if you are buying this game because like me you loved the battle mode's then dont bother as it truly is a rather dull and boring experiance, the worlds u get to choose are few to battle on and they are tiny in comparison to the original battle arena's we had on are n64 the arenas are simply to small its like putting to karts into a box room you always know where your opponent is, i mean why? you would of thought that with technology getting better that nintendo would of improved on something that was already perfect and given us something equally as perfect,but that isnt the case this time.. all in all mario kart double dash is a great experiance great when playing tournements either by yourself or with a friend, but the poor battle mode option leave's me sadly awarding one of my fav games of all time 3 star's, if you own the original either on the snes or the n64 then trust me your wasting your time buying this. unless your not bothered about the battle mode option then this game play's great in single player mode..
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"Worth the wait..." - 17 November 2003
Well, I've been waiting for this to turn up for ages, and it finally dropped on the mat on Saturday morning as I was on my way out to my mother-in-laws 60th birthday party....noooooooooooooo.....all day I had to spend couped up eating cake, being polite to relatives etc. knowing that DD was there waiting at home.Having now spent the remaining hours of the weekend playing it, I can definitely say it is worth the wait. What's it like? Well, it's like Mario Kart of course! And that is exactly what we all wanted, isn't it? The improvements are subtle yet worthwhile - improved graphics etc. The handling of the karts is superb, and playing around with the character/kart combos gives endless possibilities. There is nothing else in life quite as satisfying as power-sliding around a 180 degree hairpin, preferably knocking off a quick red shell in the process. Make no doubt, I've loved every minute of this game so far, and I haven't even got onto multi-player yet! However, I do have a couple of concerns. First, I'm worried about how long the single-player appeal will last. I'd managed to win gold on all but 150cc star cup after only a couple of hours playing (of course, I've spent many an hour on previous versions of the game, so I'm pretty good.) That said, I haven't finished yet and I'm sure I have more to unlock. Only time will tell on that one. My other moan is about the use of the Z button to swap characters. To me, that button is the only fault of the cube, and it's use during high speed shenanigans can be tricky (I constantly keep firing power-ups when trying to switch drivers and vice-versa.) I'm sure I'll get used to it, though. But forget those worries, this is still brilliant and a must-have, whether you're new to Mario or a karting die-hard.
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"The Best Racer on Gamecube" - 15 December 2003
This has been one of the most eagerly anticipated games in recent months, and now it's here, it's everything we could have wanted.For those who don't know, the classic Mario Kart format has been changed so that each kart contains 2 people; one driving and one using the weapons. This adds a new dimension of strategy into the game, and owners will spend time road-testing combinations of racers and cars (of which there are a lot) to get their perfect combination. The actual handling depends on the car chosen, with the selected characters deciding which special weapons (another new addition to the series) can be picked up. The new special weapons include a chain-chomp, bob-ombs and a giant green shell. The multiplayer, classically the main selling point of Mario Kart games, is brilliant; fast and furious, with certain tracks packing the racers into tight spaces, where you need to keep an eye on your opponents screen to avoid being hit from behind. The new co-op mode is fun with four players on two karts, but other than that you probably won't use it much. Overall, this game manages to brilliantly meet expectations, and will provide huge enjoyment to everyone!
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"Pure, unadulterated fun. A classic in the making." - 25 November 2003
I was expecting a lot from Mario Kart: Double Dash!! It sounds incredibly sad, but Mario Kart 64 represents one of the defining characteristics of my early twenties. Many, many, many hours were spent playing multiplayer Mushroom Cup Grand Prix and to this day, my Nintendo 64 is often hooked up and Mario Kart 64 enjoyed as if I’d bought it last week. There has been no other game until now that has inpsired so much emotion, bad language, frustration and elation than Nintendo’s masterpiece. One of the worst console mistakes I ever made was swapping my N64 for a Playstation. Fortunately, Sony’s souless, over hyped grey monstrosity met a fiery death in my car when it exploded and I reinvested in Nintendo’s ill fated but brilliant N64 earlier this year. So, I have been eagerly awaiting Mario Kart Double Dash!! since the summer and I have now had the chance to play it properly. I have to confess that one hour into the game, I was slightly disappointed. I’ve always liked Nintendo’s game presentation - neat, very simple and crisp. There’s nothing I hate more than complicated menus which clutter the screen and delay the start of the game. MK:DD is clean and simple, just as I wanted. When the game starts, the visuals were exactly what you would expect - bright, typically Nintendo and just right for the game. The animation and detail on the drivers is the best aspect - the way Koopa Troop juggles his 3 red shells, for example is fantastic. Some of the background visuals aren’t so impressive, but you simply don’t notice. The music, again, is typically Nintendo - unbelievably catchy and the sort of tunes that you will find yourself whistling for months. Then we come to the way it plays. This is where my initial disappointment arose. There was something I just didn’t like about the way the karts handled and felt - I didn’t feel in control, it was like I was just a passive bystander watching mayhem unfold in front of me. Still, I carried on playing and this feeling lasted for about an hour. After that, when I started to get to grips with the corners, and began executing perfect powerslides round tight bends and pipping other karts on the line, it started to feel right. I can’t explain why, but from that point on, the game has just got better and better. The powersliding technique gives a rally-feel and takes genuine skill and timing to execute successfully. Trying to powerslide round a tight bend, whilst dodging banana skins and giant shells and at the same time unleashing your own weapons and defending yourself againt competitors weapons is extremely demanding and extraordinarily entertaining. There are numerous touches and improvements, but the most obvious and important one is the two charcters per kart aspect. In itself, it doesn’t radically alter the way the game plays, but it creates more depth. You can now play co-operative, for example, with one player driving and the other controlling the player in the back, dishing out weapons and helping the execution of powerslides. I could go on for pages and pages about all the tiny improvements and changes, but I implore you to play the game and find out for yourself. All you need to know is that criticism levelled at MK64 has been addressed in this version - more thought has gone into the tracks, which are tighter, shorter and far more interesting; the AI is much better, and very hard to beat; there are now more unlockable aspects and finally, one player mode is now much more of a challenge and worth a look. The bottom line is that MK:DD is purely and simply, fun. There is no multiplayer game at the moment that even comes close in terms of pure, unadulterated entertainment and even fewer games can keep you captivated till 4.30am. It’s too early to say, but I think it is as good, as the legendary Super Mario Kart on the SNES and definitely an improvement on MK64. With a market saturated by average first person shooters, movie tie-ins, the same sports games released year in-year out and an obsession with realistic graphics, Mario Kart: Double Dash!! is a refreshing change. I know I’ll be playing if for years to come.
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"The wait is over ... and its worth it!" - 21 November 2003
I got Mario Kart DD for my 16th birthday and the first time I played it I thought the most anticipated game of the year was a flop. That was my first impression.The second time I played it on 100CC the setting breathed a whole new colour to the game and I became 'hooked' suddenly. From then on I knew Nintendo had reeled me in with another magical game! I don't know why I didn't like Mario Kart DD first time around, maybe because the change from the 64 and Advance versions was so big, the graphics and control are strange at first. Shame on the people who say this is simply an old version with new paint. They're wrong! There are lots of characters to chose from in Double Dash, loads of karts, weapons and tracks. The game boasts secrets passages, kart banging and a whole lotta fun! Especially multi-player! For curious parents - the Mario Kart Genre has been one of the hottest game collections of all time and its suitable and loads of fun for your children and you! Don't deny you aren't interested in the console hype. Let Santa double dash this game into your stocking! Before Mario gets away!
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"The GC game everyone will remember" - 16 November 2003
A few weeks ago I recieved my copy of F Zero GX, and it was good. Insanely fast, tough as nails and needing ridiculous skill to master. But after a few sessions with friends we came to the conclusion that it lacked something... it lacked... arcade. It's too masterful, it doesn't have that beer-and-chips appeal. You all sit around racing your eyeballs out their sockets and when you get beat, you knew you got beat, and the winner knows he's won. Serious.Mario Kart DD is the opposite end of the scale. It has arcade by the bucketload, and just about anyone can join in and have a blast. Play revolves as much around launching hell at each other as it does on speeding round circuits, and a 4 player two-to-a-cart GP race beats any other multiplayer experience i've had on the GC, or anything else. There are extra carts, characters and tracks to be unlocked, and GP, Vs. and Battle modes (Battle mode comes in three varieties). Handling statistics are straightforward rather than complex. Every pair of characters has their own special weapon, and mixing pairs offers wider possibilities. Every element of the game is designed to be easy to grasp, not dense and complicated. Nothing sticks in the teeth. Everyone who owns a Gamecube owns it to play this game, even if they don't realise it. Anyone with a GC who neglects the opportunity to own this game, is going to feel like a big idiot somewhere down the line. What a mistake they would have made. This is the game that, in 10 years time when we're playing on new consoles and everyone's forgotten about the Gamecube, people will remember. It's destined to become a classic.
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